Monday, 19 September 2016

Evil Clutches & Galactic Mail

Task 3 - GDD and 2D Games Engine

After making catch the clown, mike made us read and do chapter 2 & 3 for the next lesson.
Since then a week has already passed and I completed chapter 2 at home and it was called evil clutches.

Evil clutches is a game where the player controls a dragon that tries to take out the bad dragons and save the baby dragon which all come out of the boss. If a player is able to save a baby dragon they will be rewarded with points, and if they get caught by the bad dragon the game ends. Its literally the "how long you can survive with the most amount of point before you die" type of game.

evil clutches finished

Evil clutches taught me the basic of game maker and I learned to get use the software. I'm probably better at using game maker now then I was when I made catch the clown and when I was making evil clutches the skill I learned in chapter 2 help me in making chapter 3 which is Galactic Mail.

Galactic Mail is a game where the player controls the rocket and tries to deliver mail to moons different moons, when the player delivers mail to the moon they get rewarded however, if they spend too long on a moon their points will get deducted.

 The game is pretty simple and it only took me the first session of mike's lesson to finish. I started making Galactic Mail by adding all the images and sound files that was necessary, then I made objects that were needed as I was reading the chapter editing the object's value as I kept reading through chapter 3.

As I kept reading I was adding more object, editing values as I was reading and I saved the game as different version once key aspects of the game were working properly. I ended up making at least 6 different version of the game. Each version had a major aspect of the game functioning properly, and of course if something went wrong then I was able to roll back before I started working on the aspect of the game again.

I noticed not everything happened 1st try I did get error messages due to small silly mistakes. the 1st one happened when I was trying to config the rocket to land on the moon. It turned out that I didn't type the coordinates of the moon correctly. (Error Messages on Gamemaker are a lifesaver.) As I kept reading through the chapter I finally finished making the game all the images below shows my progression.

Version 1
requirement needed to make the game in version one
the first room of version 1. Soon to be level
Version 3

game requirements updated in version 3
the 1st level of version 3.
Version 6 (final version)
All the game requirements finished in version 6
Galatic Mail Title Screen
last level of Galactic Mail
After making Galactic Mail in advance mode i feel more confident with the software.

Saturday, 10 September 2016

Catch the Clown,

Task 3 - GDD and 2D Games Engine

In this task I used a 2D game engine called Game Maker, to create a game called catch the clown.
later I will rename to find the clown. The game simply goal is simply to catch a clown as it bounces of walls and a score is added once the clown was caught.The game engine required me to use sprites to view objects so players could see them. Most of the sprites and many other useful files were provided on its learning, this was actually helpful as i didn't had to create any sprites myself from scratch.
files on its learning, Hopwood Hall.
However, I had to make 2 of my own sprites so this game was  a bit more challenging and a bit different.

The new sprites was the bad clown and teleporters. i had use photoshop to edit the existing images of the wall and clown and change those images abit so players can see the difference between the original images.
difference between the originals and edits.
I wanted the game to have a timer and high score system, I googled "how to add a timer in game maker" and i followed steps on techwalla, (link here). The tutorial I used made it so when the timer finished the game would close and then show the high score which I did myself.

After getting the game tested from Emily, i got feedback saying its too hard to see stuff as there is too much stuff happening, so i improved the game by decreasing the amount of teleporters and bad clowns and then make the teleporters go in a certain direction, as well as adding a new start screen and levels that show new game features as the player progression.
Now the game is pretty much playable and complete.

1st level of Catch the clown in gamemaker room edit view.