Saturday 10 September 2016

Catch the Clown,

Task 3 - GDD and 2D Games Engine

In this task I used a 2D game engine called Game Maker, to create a game called catch the clown.
later I will rename to find the clown. The game simply goal is simply to catch a clown as it bounces of walls and a score is added once the clown was caught.The game engine required me to use sprites to view objects so players could see them. Most of the sprites and many other useful files were provided on its learning, this was actually helpful as i didn't had to create any sprites myself from scratch.
files on its learning, Hopwood Hall.
However, I had to make 2 of my own sprites so this game was  a bit more challenging and a bit different.

The new sprites was the bad clown and teleporters. i had use photoshop to edit the existing images of the wall and clown and change those images abit so players can see the difference between the original images.
difference between the originals and edits.
I wanted the game to have a timer and high score system, I googled "how to add a timer in game maker" and i followed steps on techwalla, (link here). The tutorial I used made it so when the timer finished the game would close and then show the high score which I did myself.

After getting the game tested from Emily, i got feedback saying its too hard to see stuff as there is too much stuff happening, so i improved the game by decreasing the amount of teleporters and bad clowns and then make the teleporters go in a certain direction, as well as adding a new start screen and levels that show new game features as the player progression.
Now the game is pretty much playable and complete.

1st level of Catch the clown in gamemaker room edit view.


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