Friday 4 November 2016

2D Animation

Task 4

For this task i had to make a variation of animations. There where 12 rules for animation. They made the animation feel more realistic and alive. They where:
  • Squash and Stretch 
  • Anticipation
  • Staging
  • Straight Ahead and Pose to Pose
  • Follow Through and Over Lapping Action
  • Slow In and Slow Out
  • Arcs
  • Secondary Actions
  • Timing
  • Exaggeration
  • Solid Drawing
  • Appeal
The animation i had to make included;
  • Death Sequence.
  • Explosion.
  • Walking.
  • Running.
  • Jumping.
To be able to do this i need a Tile-set of a sprite doing the action. I decided to download one of Pikachu from spriters-resource.com . The tile-set was good because it had every animation i needed to make except for the explosion. So i used the same website to download a tile-set for an explosion animation.



In the making of the Animation i used the software Photo-shop. The way i made the animation was not the most efficient way to make animation. I had to copy and paste each tile individually into one new Photoshop project then i had to use the timeline feature and create a new frame by showing the next layer and hiding the previous. I sometimes also had to expand the canvas so the sprite would get cut off when i pasted it in the new photo shop project. When creating the animations i had to get the delay right for every frame. The delay stayed at 0.2 seconds for most frames however it was 0.1 seconds for some and other animations had a mix between 0.2 and 0.1 seconds. The jump animation for example, i had to decrease the delay a little bit when Pikachu was going into the air. 
These delay setting made Pikachu Jump made the jump more believable. I noticed that it wasn't necessary for all delay to be the same. So i made changes to the delay for every animation so it would be believable. This are the delays for all the Other Animations. 








Now all the animations are done i put them into  a game-maker room. where all the animation would be looped. Game-maker made the animation faster than they were i had to reduce the frame per second from 30 to 10 so it would normal. 

Here are all the animations.
Dead

Explosion

Idle
Jump
Run
Taunt
Walk

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